Saturday 24 October 2009

Friday 23 October 2009

deckards book


here is dc's book so far, im going to add a few less detailed books to him and a scroll bag on his back where his arrows go, this should improve his sillhouette alot

Wednesday 14 October 2009

MOO!

made another zsphere sculpt. so far its still wip but not for long. got to do some reshaping. low poly is sorted and unwrapped. going to begin the texturing tonight.

deckards body update



so here is mr deckard cains body so far, i've not done any materials yet im just choosing a colour theme for him. at the moment its looking a bit bright and cheerful but ill tone it down and coupled with dirt and rips he should look like a mucky old bugger soon.

Sunday 11 October 2009

house in oblivion


got a house in with a glow map on the windows and parallax maps on the walls, think the spec may be a bit high on some parts of it but i'll deal with it later.

Saturday 10 October 2009

deckard in oblivion





the normals look alot better in the actual game but i took screen shots in the engine for speed

Friday 9 October 2009

deckard wip


"stay a while and listen"

Monday 5 October 2009

Saturday 3 October 2009



tests in oblivion, i have only just begun texturing but i wanted to see how the normals came out in the engine and having a quick poke around ive found that oblivions normals are the best ive seen in an engine, they look almost identical to max viewport shaders, only a slight bit weaker.

Thursday 1 October 2009

cairn stones update



nearly finished these now, prob increase the glow and add some small rocks and vines and stuff

update on griswold


here he is so far, i have only started work on his skin and his apron and a little bit on his gauntlets

cairn stones






the cairn stone are the way to Tristram, made the models in zbrush and each stone has about 135 triangles and a 512 map, i did try and put them all on the same texture but they looked shit so i have given them all there own texture page, workin on the textures today.

the cube

the horadric cube a power full treasure model a while a go and is in the oblivion engine.





Wednesday 30 September 2009

goatman wip created using zspheres. got basic muscle mass and started to experiment with textures. still need to do the hands. they arnt looking as good as they could. cant wait to get his axe finnished.
Rough color test. still experimenting with color and hair n such

Tuesday 29 September 2009

griswold




update in griswold, i realised he actualy has a beard so ive given him one to see what he could look like, comments would be welcom



a sneak preveiw of griswold the blacksmith as he is so far.

welcome all to a forgotten town


this is a blog for the reconstruction of tristram in side of oblivion, we aim to create the world of Diablo 1 once again.
here is what it looks like old school style...